By day, you run the camp
Top-down real-time strategy. Each day lasts five minutes, and every second of light counts.
- Salvage the wreck of the Wayward Meridian for scrap, fuel cells and Noctite crystal.
- Raise walls, Floodlight Towers and Sentry Turrets around Haven.
- Get every survivor inside the perimeter before the sun goes down.
Calder’s Ember is setting. Anyone outside the walls is on their own.
By night, you are Mara
First person, on the walls, with whatever you built today. A night lasts up to five minutes.
- Hold the line as Commander Mara Kestrel against the Nyxari.
- Kill the whole wave and dawn comes early.
- Survivors lost tonight are gone tomorrow. Lose them all and it’s over.
3,100 left the war. Fewer than 300 survived the landing.
For three generations, human space has torn itself apart in the Fracture War. Commander Mara Kestrel and a crew of deserters, refugees and engineers stole a mothballed colony ark, the Wayward Meridian, to find a world beyond its reach.
Eleven months out they found one: breathable air, liquid water, no human signals. Then a wave of violet energy rolled out of the planet’s night side and dragged the ship down into the Ashvein Basin.
They are not the first ship this planet has pulled down. And when the sun sets, something climbs out of the ground.
What comes at night
The Nyxari have lived beneath the crust for millions of years. They are eyeless, chitin-plated and seamed with violet light, and sunlight burns them.
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Husklings
Swarm
Small, fast, numerous. The first wave every night.
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Gloamstalkers
Assassin
Light-bending hunters that pick off sentries.
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Shardbacks
Heavy
Crystal-armoured brutes that smash walls.
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Weepers
Support
Sing the Choir’s song, spreading fear and confusion.
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Harvest Wardens
Elite
Take humans alive and drag them below.
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